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The Zombie Apocalypse Horde Comes to Life

Zombie Apocalypse Arcade Game Cabinet

A light flickered in the back of the store. Static flashed across the screen. The sound system on the old video game cabinet. Groans and moans came through the speakers. With a bright flash, a hand emerged through the glass of the cathode ray tube.

The flesh was green and rotting. The hand pulled out of the cabinet and grasped the front of the cabinet. The arm extended with its torn and shredded sleeves. The shoulders and head followed with their open wounds and smell of death. The zombie’s body fell onto the floor with a dull thud.

Leaving some of its flesh and congealed blood to ark its landing spot, the zombie got up and shuffled away from the cabinet. It could not see, smell, or sense what it was looking for, what it craved, what it needed to survive. It shuffled in a small circle as another zombie emerged from the screen. The two zombies collided and were joined by a third. They milled around each other filling the small corridor and moving toward the openings at either end as more of the living dead emerged from the video game cabinet.

With no prey and no way to reason, they could only bump and grasp and moan. They horded together, not out of any sense of camaraderie, but because they had no way to make a decision and no way to find a better unlife. They filled the area behind the archery range’s heavy curtain meant to stop arrows from hitting the back wall. They stumbled on the boxes, which afforded the walls a little extra protection. They fell over each other and scrabbled to find their footing again.

One zombie found its way onto the range, but it had no sense of direction. The creature wandered back and forth along the curtain. A couple of the other undead joined it. They could feel their hunger, but it couldn’t drive them anywhere because they could sense no way to sate it.

(This story is part of the Zombie Apocalypse Live Action Arcade Game at Lincoln City Archery. For the beginning of the story, read about the arcade cabinet discovery, then read about what happens when it gets plugged in. If you want to join us for Zombie Apocalypse Live Action Arcade, read the rules first. Make reservations to fight the zombie horde.)

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Plugging in Zombie Apocalypse Arcade Game

Zombie Apocalypse Arcade Game Cabinet

After repairing the Zombie Apocalypse arcade cabinet to the best of my ability and cleaning the electronic components making sure they were dry and dust free, I decided it was time to try the game. I plugged it in.

The lights flickered and dimmed, then flashed to a brilliant white as I came around the front of the cabinet. The company logo glowed on the cathode ray tube screen and shambled forward until it was so close it disappeared. Then the game’s opening video rolled:

Looking down the hill, Kevin could see the fog sitting over the ocean and sand straining at the confines of the concrete wall that separated the beach from the parking lot. There were a few cars in the parking lot, and a couple of people stood at the railing looking into the fog. Kevin could tell that they wouldn’t be able to see anything of the ocean, no matter how high the tide was.
One woman focused intently at the fog. She squinted, leaned forward, and that’s when the fog broke loose. It engulfed the parking lot and rolled over the highway. It rolled up the hill toward Kevin. That’s when the tsunami warning siren went off.
Kevin looked at his watch. It was 11am. This was no drill. A tsunami was on its way. Underneath the blare of the siren, Kevin heard something else, the grumble, rumble, groan of the approaching disaster. The smell of death and decay preceded the fog as it crept closer. Kevin turned and ran. It was only a block from the tsunami safe zone. He was sure he could make it.
He didn’t look back until he passed the huge blue sign that marked the border of the safe zone. The fog was close behind him. There was something else in that fog. Kevin looked closer. The siren blared in the background of his thoughts. He squinted. There were shadows in the fog, slow-moving shadows, hundreds of them.
“Hurry up!” Kevin shouted. “You’ve got to get here before the water does.” He tried to encourage the people in the fog to keep moving. Then his ears picked out the sound of the groans and his brain connected the smell of death. Those weren’t people. Kevin ran farther up the hill and into the outlet mall.
He found the archery shop open. There were two employees and one other person who had decided to wait out the tsunami here. Kevin told them what he had seen as the fog and stench rolled through the building and grew denser. The manager reached the door as a hand slammed against the outer windows of the store – a decaying hand. He locked the door as a zombie shambled into the glass. Then another and another and another. Soon, they were surrounded by the horde.
The manager strung bows, moved everyone to the most defensible place in the building, and put baskets of arrows in front of the three others. The zombie horde broke through…

The video turned to the credits roll and then sputtered out and shut off. I couldn’t figure out what had happened. I unplugged it the Zombie Apocalypse arcade cabinet and plugged it in again. Nothing. It was getting late, so I left it alone, cleaned the store, and went home. (If you want to face the zombies, check out the rules and then get to Lincoln City Archery.)

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Zombie Apocalypse Live Action Arcade Rules

Zombie Apocalypse Arcade Game Cabinet

Using a bow and arrow, players will attempt to fend off the zombie apocalypse at Lincoln City Archery. This game will function like an arcade game. Players can continue by adding to their monetary total, and players can reserve their space on the machine with a (virtual) quarter. Each point counts as a zombie kill, and combos (three head shots by a player in a single round) will be counted. At the end of the game, the player will know the amount of time played, and the number of zombies killed as well as the number of combos achieved. High scores will be posted at the range with the player’s chosen (appropriate) moniker.

How to Get Lives

A player has a number of lives equal to the amount of money paid for lane time. The game ends when either the player is out of lives or the lane time has expired. For example, a player, who pays $15 for 15 minutes of lane time, will get 15 lives, the game will end when the player has 0 lives or when the 15-minute timer runs out. (A player will be allowed to complete the arrows left in the cone and have a final three arrows if there is no one waiting to play.)

If a player runs out of lives before the timer runs out, the player will be allowed to shoot at the regular targets on the range. The timer begins at the time the player starts shooting whether or not the player starts shooting at the zombie. A player may extend playing time by paying for extra lives and by purchasing more range time providing there are no players waiting to play the game. (Placing a quarter on the machine.)

Zombie Placement and Movement

Players play in teams. Zombies outnumber the players by one. For example, a single player will face off against two zombies. Two players will face three zombies, three players will face four zombies, and four players will face five zombies. Zombies start at 14 yards and move closer each round unless they receive a head shot. One head shot keeps the zombie in place, two head shots moves the zombie back a space. Three head shots on a single zombie only moves the zombie back a space, but it still counts as a combo. If a zombie at 14 yards receives two head shots, it does not move back a space.

How Lives Are Lost

A zombie that reaches the kill zone will remove one life from every player. If two zombies enter the kill zone, players lose two lives. Players continue to lose lives every round that a zombie remains in the kill zone. A player that shoots a victim will lose a life.

How to Score

All zombie parts are given a point value. An arrow that falls inside the space receives that score. An arrow that breaks the line will also receive the score. If an arrow pierces two lines, the higher value will count toward the score. The judge’s ruling is final.

Zombie Apocalypse Targets

If a player would like to take a zombie target home, the player must pay $8. The target may be shot at on the range, or the player may keep it to the side rather than shoot at it. Zombie targets were created by the artist responsible for illustrations in “Junior Braves of the Apocalypse.

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’80s’ Zombie Apocalypse Arcade Cabinet Discovery

Zombie Apocalypse Arcade Game Cabinet

There was a dark corner in our storeroom, and I finally decided to explore what had been left behind by the previous tenants. My feet left prints in the dust that had accumulated on the floor, and I had to brush away curtains of cobwebs. I turned on my flashlight and saw a dark blue video game cabinet. As an ‘80s’ kid, I was excited. I’ve always wanted a video game in a cabinet, even if it only had one game on it. The cabinet had it’s back to me and was pushed into the corner, like someone was trying to prevent the video game the cabinet held from escaping.

I moved the stuff around it, grabbed my hand truck, and brought it to the front of the store. “Zombie Apocalypse!” This was one of the best video games of the decade. The graphics were a cut above at the time, and the controllers were fairly easy to use. The story centered on zombies attacking a coastal town in Oregon. There were some problems with the cabinet. I would have to get it cleaned up and repaired before I could plug it in. I couldn’t wait. I was also going to have to find the key to tone coin slots or bring a roll of quarters from home.

I’ve been working on getting everything fixed up. The game should be ready to go on Oct. 18 if I can find all the right parts. Until then, we’ll just have to savor the anticipation of re-experiencing this classic. Bring your quarters to let people know you’ve got next. The zombies will be invading at Lincoln City Archery; we’ll need your help to keep them from moving beyond!

(Make reservations now to ensure that you have your spot to defeat the zombies. Read about what happen when the game was plugged in. Read the rules for the archery game: Zombie Apocalypse Live Action Arcade Game.)

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Basic Traditional Archery Level 2 – Lesson Plan 6

Lincoln City Archery Penguin Logo

All lesson plans are outlines for the class in question, they will be adapted for the ability and desires of the student. Students are responsible for practicing what they learned after the class is over and throughout the week.

Lesson Six:

  1. 10 to 15 minutes: Warm up the hands, wrists, arms, shoulders, back and body. Simple movements to get ready to shoot.
  2. This lesson will allow the student the opportunity to shoot a moving target while moving. The target will be a tennis ball; the student will walk and shoot.

This lesson is for students who are participating in the class alone. An alternate lesson will be created for classes that have more than one student.

Archery is a workout. It involves repetitive motion and includes the pulling of bow multiple times, even a 22# draw weight can become heavy. Students will also walk between 10 and 15 yards to retrieve their arrows after shooting three. Dress in comfortable clothes that fit well.

Arm guards and gloves are available for use should the student need them. Getting an archer’s tattoo, when the string hits the elbow or forearm and leaves a red mark or bruise, or blisters is no fun and may hamper future shooting possibilities. Please be aware of your body and your limitations.

If you aren’t feeling well, please stay home. We can provide you with a make-up class, or classes, at some point in the future when you are healthy. Your health is more important than making it to archery class. Just call us and let us know that you won’t make it in. Thank you.

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Celebrate World Tourism Day with Lincoln City Archery

Lincoln City Archery Penguin Logo

My wife and I love to travel. It has opened our eyes and minds to many new experiences. We know that our travel depends on the people who work at restaurants, hotels, and tourist attractions. In honor of World Tourism Day, Monday, Sep. 27, 2021, Lincoln City Archery invites professionals working in the tourism industry to come shoot some arrows. Simply book your place online, and when you come in, let us know where you work. You will receive $7 off your range fees. This offer is only available on Sep. 27, 2021. We look forward to seeing you.

Range fees start at $15 for 15 minutes and include the use of equipment, as well as instruction for traditional shooting. One hour of range time is $30.

Lincoln City Archery is Lincoln City’s only indoor archery range. We offer classes, leagues, and a place to hone your traditional archery skills, so you can receive the benefits of self-empowerment, a calm mind, and a great way to enjoy your down time. Our range is located at the Lincoln City Outlets next to the Whale Playground. We’re open from 11 to 7 every day. Book online or at (503)409-8371.

Our range features a selection of traditional archery equipment, including bows that can be shot right or left handed, arrows, and protective wear. We offer books on archery and books by independent authors. We also have beautiful handmade penguins. Our business is locally owned and family operated.

If you’re looking for “archery near me” on the Oregon Coast, we are the place to go for traditional archery in Lincoln City, Oregon. Come to Lincoln City Archery and get on target for a happier World Tourism Day!

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Lincoln City Archers League: Rules of Engagement

Octopus archer

Our archers league is meant to be for fun and games. We want people to enjoy archery and find others who like to do the same thing. We use traditional bows on our range.

We expect participants to help each other and uplift one another while allowing beginners to grow their skills. Our atmosphere is relaxed and empowering. We celebrate each other’s wins. League participants have the opportunity to suggest changes to the schedule of events.

Archers league members receive $10 of regular shooting fees throughout the week. Members who pay the full $600 league dues will receive the shooting discount through Dec. 31, 2021. Members are expected to book their line time online or over the phone. However, walk-ins will be accepted on a space available basis.

Non-league members are welcome to join us at the cost of $75 for one session. However, league night participation is limited to 20 people with league members having priority.

If you feel sick, please stay home. Your health is more important than archery league night. If you’re ill and cannot make league night, you may still be able to participate in league activities throughout the week, depending on the activity.

Our fall league is focused on lightly competitive games like Tic Tac Toe, which we call Nick, Nock, NO!, and Archery Baseball. We will also have a team game, Zombie Apocalypse Live Action Arcade, where a team of up to four can face off against the zombie horde.

Our winter league, which will start in January, will focus on achievements like bamboo shooting, metal washer shooting, tennis ball shooting, and intentional Robin Hooding.

For more information on our league nights, check out our league night press release or contact us at 503-409-8371. Join us for indoor archery in Lincoln City.

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Archery Baseball Rules

Three rubber ducks sitting on a target

You will need three ducks, preferably of varying sizes, including a tiny duck. You will also need a bow, three arrows, and a target that can be pushed back as the game progresses. An umpire is helpful, but not necessary, as the only person who loses when they cheat at this game is the cheater alone.

The object is to score the most runs by hitting the duck with your arrows.

The game is divided into innings of a number that makes sense for the time allotted and the space available. Baseball games are typically seven or nine innings, which is also the number we suggest.

Each arrow is a pitch. An arrow that misses the duck is a strike. An arrow that hits the target below the duck is a strike, unless it causes the duck to fall off the target, then it is an out. An arrow that hits the duck after rebounding off of something (like a back netting) is a strike, unless it causes the duck to fall off the target, in which case it’s an out. Three strikes equal one out. Three outs end the inning.

An arrow that hits the duck but does not stick is a base hit. An arrow that sticks in the duck after they come to rest is a home run. Four base hits equal one run (point), and every base hit after the fourth is a run, unless the bases are cleared by a home run. A home run equals one run plus the number of single bases hit before it. No home run will be worth more than 4 runs, and the number of base hits becomes zero after each home run (as the home run clears the bases).

The archer starts 10 yards from the target with the largest duck sitting sideways at the front of and on the top of the target. The archer shoots arrows until the duck is off the target or the three arrows are used. If the duck was hit – scoring a base hit or a home run – the second, smaller duck replaces it. If the duck was not hit, the archer puts the duck back into position, grabs the arrows, and returns to 10 yards away. If the second duck is hit, the smallest duck replaces it. If the smallest duck is hit, it is replaced facing forward. If it is hit again, it is replaced facing backwards. The archer continues shooting at the backwards duck until three outs are recorded.

Once three outs are up, if the archer has scored any points, the target moves back a yard and the process is repeated. When there is no more space available, the archer shoots for one more inning, and the game is over.

These rules are a work in progress. The video below contains the first version of Archery Baseball. If you have a suggestion on how to improve the game, leave a comment.

Join our archery league in Lincoln City, Oregon, to participate in our Archery Baseball and other games.

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Basic Traditional Archery Level 2 – Lesson Plan 5

Lincoln City Archery Penguin Logo

All lesson plans are outlines for the class in question, they will be adapted for the ability and desires of the student. Students are responsible for practicing what they learned after the class is over and throughout the week.

Lesson Five:

  1. 10 to 15 minutes: Warm up the hands, wrists, arms, shoulders, back and body. Simple movements to get ready to shoot.
  2. The student will shoot with a focus on distances. Starting at 10 yards, the student will shoot for five minutes, alternating hands until a bull’s eye is hit with each hand or the time has expired. After that the student or the target will be moved a yard away and the process will continue until a maximum distance of 20 yards.

This lesson is for students who are participating in the class alone. An alternate lesson will be created for classes that have more than one student.

Archery is a workout. It involves repetitive motion and includes the pulling of bow multiple times, even a 22# draw weight can become heavy. Students will also walk between 10 and 15 yards to retrieve their arrows after shooting three. Dress in comfortable clothes that fit well.

Arm guards and gloves are available for use should the student need them. Getting an archer’s tattoo, when the string hits the elbow or forearm and leaves a red mark or bruise, or blisters is no fun and may hamper future shooting possibilities. Please be aware of your body and your limitations.

If you aren’t feeling well, please stay home. We can provide you with a make-up class, or classes, at some point in the future when you are healthy. Your health is more important than making it to archery class. Just call us and let us know that you won’t make it in. Thank you.

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Lincoln City Archery Calendar of Events

Octopus archer

If you’re looking for “archery near me” on the Oregon coast, look no further than Lincoln City Archery at the Lincoln City Outlets. Our indoor archery range provides four lanes for traditional archery shooting where archers can use bows with a lower than 35-pound draw weight to practice their skills.

All daily sessions come with instruction and equipment. For those looking for a little more, we’re offering a fun and games league. League night is Monday and runs 5:30 to 7:30pm. Sign up now or come in on Monday Sep. 20 for our first meeting. The league is limited to 20 people on a first come, first served basis. Non-members may participate in league night when space is available. For those new to archery, it’s easy to come in for a 15-minute session to get basic instruction in traditional archery. Otherwise, you can sign up for our six-week course to hone your skills.

Sep. 19 and 20: In honor of Talk Like a Pirate Day, get your share of Pirate’s Booty! Unlock Pirate Captain Seamus McClenaghan’s treasure chest with your archery skills for more booty.

All fun and games start on Monday with the Lincoln City Archers League.

Sep. 27: Archery Baseball season opens with first shots being taken on league night. Match yourself against Baseball Duck and his pitchers for seeding in the Archery Baseball series. Join the league to stake your claim as the top archery baseball player in the world. Check out the written rules.

Oct. 4: Archery Baseball playoffs.

Oct. 11: World Series of Archery Baseball.

Oct. 18 to 31: Zombie Apocalypse Arcade: Face off against a horde of zombies and keep them from taking over Lincoln City.

Nov. 1 to 8: Nick, Nock, NO! Our version of Tic, Tac, Toe with arrows. The first week is for seeding, the second week is for the tournament.

Nov. 15 and 22: Turkey Shoot. Three bull’s eyes, a paper plate, your hand drawing… gobble, gobble.

Nov. 29: League Awards

Traditional archery in Lincoln City has never been more fun or more accessible.

Calendar subject to change based on input from archers and league members.